@startuml
sprite $r [48x48/16] {
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}


!define DEV2_R(_alias) ENTITY(rectangle,black,r,_alias,DEV2 R)
!define DEV2_R(_alias, _label) ENTITY(rectangle,black,r,_label, _alias,DEV2 R)
!define DEV2_R(_alias, _label, _shape) ENTITY(_shape,black,r,_label, _alias,DEV2 R)
!define DEV2_R(_alias, _label, _shape, _color) ENTITY(_shape,_color,r,_label, _alias,DEV2 R)
skinparam folderBackgroundColor<<DEV2 R>> White
@enduml